Pokémon move Endure in Generation III
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Endure
—
—
10
6.25%
Effect
The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.
This move cannot be selected by Assist or Metronome.
Pokémon that learn this move in this version
By Level up
Endure
—
—
10
6.25%
Effect
The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.
This move cannot be selected by Assist or Metronome.
Pokémon that learn this move in this version
By Level up
Endure
—
—
10
6.25%
Effect
The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.
This move cannot be selected by Assist or Metronome.
Pokémon that learn this move in this version
By Level up
By Tutor
Endure
—
—
10
6.25%
Effect
The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.
This move cannot be selected by Assist or Metronome.
Pokémon that learn this move in this version
By Level up
Endure
—
—
10
6.25%
Effect
The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.
This move cannot be selected by Assist or Metronome.
Pokémon that learn this move in this version
By Level up
Endure
—
—
10
6.25%
Effect
The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.
This move cannot be selected by Assist or Metronome.
Pokémon that learn this move in this version
Endure
—
—
10
6.25%
Effect
The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.
This move cannot be selected by Assist or Metronome.