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Pokémon move Endure in Generation VI

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Endure

STATUS
Power
—
Accuracy
—
PP
10
Crit Rate
6.25%

Effect

The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.

If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.

This move cannot be selected by Assist or Metronome.


Pokémon that learn this move in this version

By Level up
By Egg

Endure

STATUS
Power
—
Accuracy
—
PP
10
Crit Rate
6.25%

Effect

The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.

If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.

This move cannot be selected by Assist or Metronome.


Pokémon that learn this move in this version

By Level up
By Egg

Endure

STATUS
Power
—
Accuracy
—
PP
10
Crit Rate
6.25%

Effect

The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.

If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.

This move cannot be selected by Assist or Metronome.


Pokémon that learn this move in this version

By Level up
By Egg

Endure

STATUS
Power
—
Accuracy
—
PP
10
Crit Rate
6.25%

Effect

The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.

If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.

This move cannot be selected by Assist or Metronome.


Pokémon that learn this move in this version

By Level up
By Egg