Pokémon move Endure in Generation II
(버튼을 클릭하여 이 포켓몬의 기술 구성을 다른 세대에서 보기)
Endure
—
—
10
6.64%
Effect: The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
Pokémon that learn this move in this version
By Level up
By Machine
Endure
—
—
10
6.64%
Effect: The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
Pokémon that learn this move in this version
By Level up
By Machine
Endure
—
—
10
6.64%
Effect: The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.