직접 링크

Pokémon move Endure in Generation II

II III IV V VI VII VIII IX

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Endure

STATUS
Power
Accuracy
PP
10
Crit Rate
6.64%

Effect: The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.


Pokémon that learn this move in this version

By Level up
By Machine

Endure

STATUS
Power
Accuracy
PP
10
Crit Rate
6.64%

Effect: The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.


Pokémon that learn this move in this version

By Level up
By Machine

Endure

STATUS
Power
Accuracy
PP
10
Crit Rate
6.64%

Effect: The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.


Pokémon that learn this move in this version

By Level up
By Machine