Pokémon move Verhöhner in Generation IV
(Klicke auf die jeweilige Schaltfläche, um das Moveset dieses Pokémon in einer anderen Generation anzusehen)
Verhöhner
—
100%
20
6.25%
Effect: Target is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging. assist, copycat, me first, metronome, mirror move, and sleep talk do not directly inflict damage and thus may not be used. bide, counter, endeavor, metal burst, and mirror coat are allowed.
Pokémon that learn this move in this version
By Level up
By Maschine
Verhöhner
—
100%
20
6.25%
Effect: Target is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging. assist, copycat, me first, metronome, mirror move, and sleep talk do not directly inflict damage and thus may not be used. bide, counter, endeavor, metal burst, and mirror coat are allowed.
Pokémon that learn this move in this version
By Level up
By Maschine
Verhöhner
—
100%
20
6.25%
Effect: Target is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging. assist, copycat, me first, metronome, mirror move, and sleep talk do not directly inflict damage and thus may not be used. bide, counter, endeavor, metal burst, and mirror coat are allowed.
Pokémon that learn this move in this version
By Level up
By Maschine
Verhöhner
—
100%
20
6.25%
Effect: Target is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging. assist, copycat, me first, metronome, mirror move, and sleep talk do not directly inflict damage and thus may not be used. bide, counter, endeavor, metal burst, and mirror coat are allowed.
Pokémon that learn this move in this version
By Level up
By Maschine
Verhöhner
—
100%
20
6.25%
Effect: Target is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging. assist, copycat, me first, metronome, mirror move, and sleep talk do not directly inflict damage and thus may not be used. bide, counter, endeavor, metal burst, and mirror coat are allowed.