Pokémon move Walzer in Generation IV
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Walzer
30
90%
20
6.25%
Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
Pokémon that learn this move in this version
By Level up
By Ei
By Tutor
Walzer
30
90%
20
6.25%
Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
Pokémon that learn this move in this version
By Level up
By Ei
By Tutor
Walzer
30
90%
20
6.25%
Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
Pokémon that learn this move in this version
By Level up
By Ei
By Tutor
Walzer
30
90%
20
6.25%
Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
Pokémon that learn this move in this version
By Level up
Walzer
30
90%
20
6.25%
Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.