直接链接

Pokémon move 挺住 in 第四世代

II III IV V VI VII VIII IX

(点击按钮查看此宝可梦在另一世代的招式配置)



挺住

变化
Power
—
Accuracy
—
PP
10
Crit Rate
6.25%

Effect

The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.

If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.

This move cannot be selected by Assist or Metronome.

挺住

变化
Power
—
Accuracy
—
PP
10
Crit Rate
6.25%

Effect

The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.

If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.

This move cannot be selected by Assist or Metronome.

挺住

变化
Power
—
Accuracy
—
PP
10
Crit Rate
6.25%

Effect

The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.

If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.

This move cannot be selected by Assist or Metronome.

挺住

变化
Power
—
Accuracy
—
PP
10
Crit Rate
6.25%

Effect

The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.

If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.

This move cannot be selected by Assist or Metronome.

挺住

变化
Power
—
Accuracy
—
PP
10
Crit Rate
6.25%

Effect

The user’s HP cannot be lowered below 1 by any means for the remainder of this turn.

If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail.

This move cannot be selected by Assist or Metronome.