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Pokémon move Sandsturm in Generation III

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Sandsturm

STATUS
Power
Accuracy
PP
10
Crit Rate
6.25%

Effect: Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect. solar beam's power is halved. moonlight, morning sun, and synthesis only heal 1/4 the user's max HP.


Pokémon that learn this move in this version

By Level up
By Maschine

Sandsturm

STATUS
Power
Accuracy
PP
10
Crit Rate
6.25%

Effect: Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect. solar beam's power is halved. moonlight, morning sun, and synthesis only heal 1/4 the user's max HP.


Pokémon that learn this move in this version

By Level up
By Maschine

Sandsturm

STATUS
Power
Accuracy
PP
10
Crit Rate
6.25%

Effect: Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect. solar beam's power is halved. moonlight, morning sun, and synthesis only heal 1/4 the user's max HP.


Pokémon that learn this move in this version

By Level up
By Maschine

Sandsturm

STATUS
Power
Accuracy
PP
10
Crit Rate
6.25%

Effect: Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect. solar beam's power is halved. moonlight, morning sun, and synthesis only heal 1/4 the user's max HP.


Pokémon that learn this move in this version

By Level up
By Maschine

Sandsturm

STATUS
Power
Accuracy
PP
10
Crit Rate
6.25%

Effect: Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect. solar beam's power is halved. moonlight, morning sun, and synthesis only heal 1/4 the user's max HP.


Pokémon that learn this move in this version

By Level up
By Maschine

Sandsturm

STATUS
Power
Accuracy
PP
10
Crit Rate
6.25%

Effect: Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect. solar beam's power is halved. moonlight, morning sun, and synthesis only heal 1/4 the user's max HP.


Pokémon that learn this move in this version

By Level up
By Maschine

Sandsturm

STATUS
Power
Accuracy
PP
10
Crit Rate
6.25%

Effect: Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect. solar beam's power is halved. moonlight, morning sun, and synthesis only heal 1/4 the user's max HP.


Pokémon that learn this move in this version

By Level up
By Maschine