直接連結

Pokémon move 擋路 in 第三世代

III IV V VI VII VIII IX

(點擊按鈕查看此寶可夢在另一世代的招式配置)



擋路

變化
Power
Accuracy
PP
5
Crit Rate
6.25%

Effect: The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.

擋路

變化
Power
Accuracy
PP
5
Crit Rate
6.25%

Effect: The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.

擋路

變化
Power
Accuracy
PP
5
Crit Rate
6.25%

Effect: The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.

擋路

變化
Power
Accuracy
PP
5
Crit Rate
6.25%

Effect: The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.

擋路

變化
Power
Accuracy
PP
5
Crit Rate
6.25%

Effect: The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.

擋路

變化
Power
Accuracy
PP
5
Crit Rate
6.25%

Effect: The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.

擋路

變化
Power
Accuracy
PP
5
Crit Rate
6.25%

Effect: The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.