直接連結

Pokémon move 滾動 in 第三世代

II III IV V VI VII VIII IX

(點擊按鈕查看此寶可夢在另一世代的招式配置)



滾動

物理
Power
30
Accuracy
90%
PP
20
Crit Rate
6.25%

Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.

滾動

物理
Power
30
Accuracy
90%
PP
20
Crit Rate
6.25%

Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.

滾動

物理
Power
30
Accuracy
90%
PP
20
Crit Rate
6.25%

Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.

滾動

物理
Power
30
Accuracy
90%
PP
20
Crit Rate
6.25%

Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.

滾動

物理
Power
30
Accuracy
90%
PP
20
Crit Rate
6.25%

Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.

滾動

物理
Power
30
Accuracy
90%
PP
20
Crit Rate
6.25%

Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.

滾動

物理
Power
30
Accuracy
90%
PP
20
Crit Rate
6.25%

Effect: Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.