Pokémon move 断头钳 in 第六世代
(点击按钮查看此宝可梦在另一世代的招式配置)
断头钳
—
30%
5
6.25%
Effect
Inflicts damage equal to the target’s max HP. Ignores accuracy and evasion modifiers. This move’s accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail.
Because this move inflicts a specific and finite amount of damage, Endure still prevents the target from fainting.
The effects of Lock-On, Mind Reader, and No Guard still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through Detect or Protect.
断头钳
—
30%
5
6.25%
Effect
Inflicts damage equal to the target’s max HP. Ignores accuracy and evasion modifiers. This move’s accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail.
Because this move inflicts a specific and finite amount of damage, Endure still prevents the target from fainting.
The effects of Lock-On, Mind Reader, and No Guard still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through Detect or Protect.
断头钳
—
30%
5
6.25%
Effect
Inflicts damage equal to the target’s max HP. Ignores accuracy and evasion modifiers. This move’s accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail.
Because this move inflicts a specific and finite amount of damage, Endure still prevents the target from fainting.
The effects of Lock-On, Mind Reader, and No Guard still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through Detect or Protect.
断头钳
—
30%
5
6.25%
Effect
Inflicts damage equal to the target’s max HP. Ignores accuracy and evasion modifiers. This move’s accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail.
Because this move inflicts a specific and finite amount of damage, Endure still prevents the target from fainting.
The effects of Lock-On, Mind Reader, and No Guard still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through Detect or Protect.