Magneton moves in Generation IX
(Underlined moves are STAB. The moves this Pokémon learns from levelling up in Generation IX. Cards view works better on mobile, table view is better on desktop.)
(Click the button to view this Pokémon's moveset in another generation)
Through Level-Up
Select a game
Scarlet
Toggle table
| Lvl. ↓ | Name ↕ | Type ↕ | Cat. ↕ | Pwr. ↕ | Acc. ↕ |
|---|---|---|---|---|---|
| evo. | Tri Attack | NORMAL |
SPECIAL |
80 | 100 |
| 1 | Electric Terrain | ELECTRIC |
STATUS |
— | — |
| 1 | Supersonic | NORMAL |
STATUS |
— | 55 |
| 1 | Tackle | NORMAL |
PHYSICAL |
40 | 100 |
| 1 | Thunder Shock | ELECTRIC |
SPECIAL |
40 | 100 |
| 1 | Thunder Wave | ELECTRIC |
STATUS |
— | 90 |
| 12 | Electro Ball | ELECTRIC |
SPECIAL |
— | 100 |
| 16 | Gyro Ball | STEEL |
PHYSICAL |
— | 100 |
| 20 | Spark | ELECTRIC |
PHYSICAL |
65 | 100 |
| 24 | Screech | NORMAL |
STATUS |
— | 85 |
| 28 | Magnet Rise | ELECTRIC |
STATUS |
— | — |
| 34 | Flash Cannon | STEEL |
SPECIAL |
80 | 100 |
| 40 | Discharge | ELECTRIC |
SPECIAL |
80 | 100 |
| 46 | Metal Sound | STEEL |
STATUS |
— | 85 |
| 52 | Light Screen | PSYCHIC |
STATUS |
— | — |
| 58 | Lock-On | NORMAL |
STATUS |
— | — |
| 64 | Zap Cannon | ELECTRIC |
SPECIAL |
120 | 50 |
Violet
Toggle table
| Lvl. ↓ | Name ↕ | Type ↕ | Cat. ↕ | Pwr. ↕ | Acc. ↕ |
|---|---|---|---|---|---|
| evo. | Tri Attack | NORMAL |
SPECIAL |
80 | 100 |
| 1 | Electric Terrain | ELECTRIC |
STATUS |
— | — |
| 1 | Supersonic | NORMAL |
STATUS |
— | 55 |
| 1 | Tackle | NORMAL |
PHYSICAL |
40 | 100 |
| 1 | Thunder Shock | ELECTRIC |
SPECIAL |
40 | 100 |
| 1 | Thunder Wave | ELECTRIC |
STATUS |
— | 90 |
| 12 | Electro Ball | ELECTRIC |
SPECIAL |
— | 100 |
| 16 | Gyro Ball | STEEL |
PHYSICAL |
— | 100 |
| 20 | Spark | ELECTRIC |
PHYSICAL |
65 | 100 |
| 24 | Screech | NORMAL |
STATUS |
— | 85 |
| 28 | Magnet Rise | ELECTRIC |
STATUS |
— | — |
| 34 | Flash Cannon | STEEL |
SPECIAL |
80 | 100 |
| 40 | Discharge | ELECTRIC |
SPECIAL |
80 | 100 |
| 46 | Metal Sound | STEEL |
STATUS |
— | 85 |
| 52 | Light Screen | PSYCHIC |
STATUS |
— | — |
| 58 | Lock-On | NORMAL |
STATUS |
— | — |
| 64 | Zap Cannon | ELECTRIC |
SPECIAL |
120 | 50 |
Through HM/TM
Select a game
Scarlet
Toggle table
| HM/TM ↓ | Name ↕ | Type ↕ | Cat. ↕ | Pwr. ↕ | Acc. ↕ |
|---|---|---|---|---|---|
| 1 | Take Down | NORMAL |
PHYSICAL |
90 | 85 |
| 7 | Protect | NORMAL |
STATUS |
— | — |
| 17 | Confuse Ray | GHOST |
STATUS |
— | 100 |
| 23 | Charge Beam | ELECTRIC |
SPECIAL |
50 | 90 |
| 25 | Facade | NORMAL |
PHYSICAL |
70 | 100 |
| 32 | Swift | NORMAL |
SPECIAL |
60 | — |
| 47 | Endure | NORMAL |
STATUS |
— | — |
| 48 | Volt Switch | ELECTRIC |
SPECIAL |
70 | 100 |
| 49 | Sunny Day | FIRE |
STATUS |
— | — |
| 50 | Rain Dance | WATER |
STATUS |
— | — |
| 51 | Sandstorm | ROCK |
STATUS |
— | — |
| 70 | Sleep Talk | NORMAL |
STATUS |
— | — |
| 72 | Electro Ball | ELECTRIC |
SPECIAL |
— | 100 |
| 74 | Reflect | PSYCHIC |
STATUS |
— | — |
| 75 | Light Screen | PSYCHIC |
STATUS |
— | — |
| 82 | Thunder Wave | ELECTRIC |
STATUS |
— | 90 |
| 85 | Rest | PSYCHIC |
STATUS |
— | — |
| 93 | Flash Cannon | STEEL |
SPECIAL |
80 | 100 |
| 96 | Eerie Impulse | ELECTRIC |
STATUS |
— | 100 |
| 99 | Iron Head | STEEL |
PHYSICAL |
80 | 100 |
| 103 | Substitute | NORMAL |
STATUS |
— | — |
| 104 | Iron Defense | STEEL |
STATUS |
— | — |
| 121 | Heavy Slam | STEEL |
PHYSICAL |
— | 100 |
| 126 | Thunderbolt | ELECTRIC |
SPECIAL |
90 | 100 |
| 130 | Helping Hand | NORMAL |
STATUS |
— | — |
| 136 | Electric Terrain | ELECTRIC |
STATUS |
— | — |
| 147 | Wild Charge | ELECTRIC |
PHYSICAL |
90 | 100 |
| 163 | Hyper Beam | NORMAL |
SPECIAL |
150 | 90 |
| 166 | Thunder | ELECTRIC |
SPECIAL |
110 | 70 |
| 170 | Steel Beam | STEEL |
SPECIAL |
140 | 95 |
| 171 | Tera Blast | NORMAL |
SPECIAL |
80 | 100 |
| 173 | Charge | ELECTRIC |
STATUS |
— | — |
| 178 | Gravity | PSYCHIC |
STATUS |
— | — |
| 180 | Gyro Ball | STEEL |
PHYSICAL |
— | 100 |
| 211 | Electroweb | ELECTRIC |
SPECIAL |
55 | 95 |
| 223 | Metal Sound | STEEL |
STATUS |
— | 85 |
Violet
Toggle table
| HM/TM ↓ | Name ↕ | Type ↕ | Cat. ↕ | Pwr. ↕ | Acc. ↕ |
|---|---|---|---|---|---|
| 1 | Take Down | NORMAL |
PHYSICAL |
90 | 85 |
| 7 | Protect | NORMAL |
STATUS |
— | — |
| 17 | Confuse Ray | GHOST |
STATUS |
— | 100 |
| 23 | Charge Beam | ELECTRIC |
SPECIAL |
50 | 90 |
| 25 | Facade | NORMAL |
PHYSICAL |
70 | 100 |
| 32 | Swift | NORMAL |
SPECIAL |
60 | — |
| 47 | Endure | NORMAL |
STATUS |
— | — |
| 48 | Volt Switch | ELECTRIC |
SPECIAL |
70 | 100 |
| 49 | Sunny Day | FIRE |
STATUS |
— | — |
| 50 | Rain Dance | WATER |
STATUS |
— | — |
| 51 | Sandstorm | ROCK |
STATUS |
— | — |
| 70 | Sleep Talk | NORMAL |
STATUS |
— | — |
| 72 | Electro Ball | ELECTRIC |
SPECIAL |
— | 100 |
| 74 | Reflect | PSYCHIC |
STATUS |
— | — |
| 75 | Light Screen | PSYCHIC |
STATUS |
— | — |
| 82 | Thunder Wave | ELECTRIC |
STATUS |
— | 90 |
| 85 | Rest | PSYCHIC |
STATUS |
— | — |
| 93 | Flash Cannon | STEEL |
SPECIAL |
80 | 100 |
| 96 | Eerie Impulse | ELECTRIC |
STATUS |
— | 100 |
| 99 | Iron Head | STEEL |
PHYSICAL |
80 | 100 |
| 103 | Substitute | NORMAL |
STATUS |
— | — |
| 104 | Iron Defense | STEEL |
STATUS |
— | — |
| 121 | Heavy Slam | STEEL |
PHYSICAL |
— | 100 |
| 126 | Thunderbolt | ELECTRIC |
SPECIAL |
90 | 100 |
| 130 | Helping Hand | NORMAL |
STATUS |
— | — |
| 136 | Electric Terrain | ELECTRIC |
STATUS |
— | — |
| 147 | Wild Charge | ELECTRIC |
PHYSICAL |
90 | 100 |
| 163 | Hyper Beam | NORMAL |
SPECIAL |
150 | 90 |
| 166 | Thunder | ELECTRIC |
SPECIAL |
110 | 70 |
| 170 | Steel Beam | STEEL |
SPECIAL |
140 | 95 |
| 171 | Tera Blast | NORMAL |
SPECIAL |
80 | 100 |
| 173 | Charge | ELECTRIC |
STATUS |
— | — |
| 178 | Gravity | PSYCHIC |
STATUS |
— | — |
| 180 | Gyro Ball | STEEL |
PHYSICAL |
— | 100 |
| 211 | Electroweb | ELECTRIC |
SPECIAL |
55 | 95 |
| 223 | Metal Sound | STEEL |
STATUS |
— | 85 |