Magnemite
		 
	
	
	6.0 kg • 0.3 m • Magnet Pokémon • Generation I HP: 25 • Atk: 35 • Def: 70 • Sp.Atk: 95 • Sp.Def: 55 • Speed: 45
Abilities:
Evolutions:
MAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this POKéMON clinging to the breaker box.
Damage taken from other types
(The amount of damage that a Pokémon of this type – or type combination – receives from other types)
Toggle table
	(horizontally scrollable on small screens)
	
		
		
		
	
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Magnemite – Moves
(Click the button to view this Pokémon’s moveset in another generation)
(Click the button to view all of the moves this Pokémon can learn – e. g. moves learnt through machines)
Moves in Generation IX
(Underlined moves are STAB. The moves this Pokémon learns from levelling up in Generation IX)
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| Lvl. ↓ | Name ↕ | Type ↕ | Cat. ↕ | Pwr. ↕ | Acc. ↕ | 
|---|---|---|---|---|---|
| 1 | Tackle | NORMAL | PHYSICAL | 40 | 100 | 
| 1 | Thunder Shock | ELECTRIC | SPECIAL | 40 | 100 | 
| 4 | Supersonic | NORMAL | STATUS | — | 55 | 
| 8 | Thunder Wave | ELECTRIC | STATUS | — | 90 | 
| 12 | Electro Ball | ELECTRIC | SPECIAL | — | 100 | 
| 16 | Gyro Ball | STEEL | PHYSICAL | — | 100 | 
| 20 | Spark | ELECTRIC | PHYSICAL | 65 | 100 | 
| 24 | Screech | NORMAL | STATUS | — | 85 | 
| 28 | Magnet Rise | ELECTRIC | STATUS | — | — | 
| 32 | Flash Cannon | STEEL | SPECIAL | 80 | 100 | 
| 36 | Discharge | ELECTRIC | SPECIAL | 80 | 100 | 
| 40 | Metal Sound | STEEL | STATUS | — | 85 | 
| 44 | Light Screen | PSYCHIC | STATUS | — | — | 
| 48 | Lock-On | NORMAL | STATUS | — | — | 
| 52 | Zap Cannon | ELECTRIC | SPECIAL | 120 | 50 | 
				
					Tackle
				
				Lv. 1
			
		
	
				
					Thunder Shock
				
				Lv. 1
			
		
	
				
					Supersonic
				
				Lv. 4
			
		
	
				
					Thunder Wave
				
				Lv. 8
			
		
	
				
					Electro Ball
				
				Lv. 12
			
		
	
				
					Gyro Ball
				
				Lv. 16
			
		
	
				
					Spark
				
				Lv. 20
			
		
	
				
					Screech
				
				Lv. 24
			
		
	
				
					Magnet Rise
				
				Lv. 28
			
		
	
				
					Flash Cannon
				
				Lv. 32
			
		
	
				
					Discharge
				
				Lv. 36
			
		
	
				
					Metal Sound
				
				Lv. 40
			
		
	
				
					Light Screen
				
				Lv. 44
			
		
	
				
					Lock-On
				
				Lv. 48
			
		
	
				
					Zap Cannon
				
				Lv. 52
			
		
	