直接リンク

Pokémon move ねをはる in だいさんせだい

III IV V VI VII VIII IX

(ボタンをクリックして、このポケモンの技構成を別の世代で表示する)



ねをはる

へんか
Power
Accuracy
PP
20
Crit Rate
6.25%

Effect: Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to ground attacks, it will now take normal damage from them. roar and whirlwind will not affect the user. The user cannot use magnet rise. The user may still use u turn to leave the field. This effect can be passed with baton pass.

ねをはる

へんか
Power
Accuracy
PP
20
Crit Rate
6.25%

Effect: Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to ground attacks, it will now take normal damage from them. roar and whirlwind will not affect the user. The user cannot use magnet rise. The user may still use u turn to leave the field. This effect can be passed with baton pass.

ねをはる

へんか
Power
Accuracy
PP
20
Crit Rate
6.25%

Effect: Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to ground attacks, it will now take normal damage from them. roar and whirlwind will not affect the user. The user cannot use magnet rise. The user may still use u turn to leave the field. This effect can be passed with baton pass.

ねをはる

へんか
Power
Accuracy
PP
20
Crit Rate
6.25%

Effect: Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to ground attacks, it will now take normal damage from them. roar and whirlwind will not affect the user. The user cannot use magnet rise. The user may still use u turn to leave the field. This effect can be passed with baton pass.

ねをはる

へんか
Power
Accuracy
PP
20
Crit Rate
6.25%

Effect: Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to ground attacks, it will now take normal damage from them. roar and whirlwind will not affect the user. The user cannot use magnet rise. The user may still use u turn to leave the field. This effect can be passed with baton pass.

ねをはる

へんか
Power
Accuracy
PP
20
Crit Rate
6.25%

Effect: Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to ground attacks, it will now take normal damage from them. roar and whirlwind will not affect the user. The user cannot use magnet rise. The user may still use u turn to leave the field. This effect can be passed with baton pass.

ねをはる

へんか
Power
Accuracy
PP
20
Crit Rate
6.25%

Effect: Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to ground attacks, it will now take normal damage from them. roar and whirlwind will not affect the user. The user cannot use magnet rise. The user may still use u turn to leave the field. This effect can be passed with baton pass.