Pokémon move Ice Ball in Generation VI
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Ice Ball
30
90%
20
6.25%
Effect
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends.
If the user has used Defense Curl since entering the field, this move has double power.
Pokémon that learn this move in this version
Ice Ball
30
90%
20
6.25%
Effect
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends.
If the user has used Defense Curl since entering the field, this move has double power.
Pokémon that learn this move in this version
Ice Ball
30
90%
20
6.25%
Effect
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends.
If the user has used Defense Curl since entering the field, this move has double power.
Pokémon that learn this move in this version
Ice Ball
30
90%
20
6.25%
Effect
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends.
If the user has used Defense Curl since entering the field, this move has double power.