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Pokémon move Siphon in Génération VII

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Siphon

SPÉCIALE
Power
35
Accuracy
85%
PP
15
Effect Chance
100%
Crit Rate
4.17%

Effect: Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. If the target is in the first turn of dive, this move will hit with double power.


Pokémon that learn this move in this version

By Montée de niveau
By Œuf

Siphon

SPÉCIALE
Power
35
Accuracy
85%
PP
15
Effect Chance
100%
Crit Rate
4.17%

Effect: Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. If the target is in the first turn of dive, this move will hit with double power.


Pokémon that learn this move in this version

By Montée de niveau
By Œuf

Siphon

SPÉCIALE
Power
35
Accuracy
85%
PP
15
Effect Chance
100%
Crit Rate
4.17%

Effect: Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. If the target is in the first turn of dive, this move will hit with double power.


Pokémon that learn this move in this version

By Montée de niveau
By Œuf

Siphon

SPÉCIALE
Power
35
Accuracy
85%
PP
15
Effect Chance
100%
Crit Rate
4.17%

Effect: Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. If the target is in the first turn of dive, this move will hit with double power.


Pokémon that learn this move in this version

By Montée de niveau
By Œuf