Pincurchin
1.0 kg
0.3 m
Sea Urchin Pokémon
HP: 48
Atk: 101
Def: 95
Sp.Atk: 91
Sp.Def: 85
Speed: 15
Introduced in: Generation VIII
Abilities
It stores electricity in each spine. Even if one gets broken off, it still continues to emit electricity for at least three hours.
Damage taken from other types
(The amount of damage that a Pokémon of this type – or type combination – receives from other types)
Pincurchin – Moves
(Click the button to view this Pokémon’s moveset in another generation)
(Click the button to view all of the moves this Pokémon can learn – e. g. moves learnt through machines)
Moves in Generation IX
(Underlined moves are STAB. The moves this Pokémon learns from levelling up in Generation IX. Cards view works better on mobile, table view is better on desktop.)
| Lvl. ↓ | Name ↕ | Type ↕ | Cat. ↕ | Pwr. ↕ | Acc. ↕ |
|---|---|---|---|---|---|
| 1 | Peck | FLYING |
PHYSICAL |
35 | 100 |
| 1 | Thunder Shock | ELECTRIC |
SPECIAL |
40 | 100 |
| 5 | Water Gun | WATER |
SPECIAL |
40 | 100 |
| 10 | Charge | ELECTRIC |
STATUS |
— | — |
| 15 | Fury Attack | NORMAL |
PHYSICAL |
15 | 85 |
| 20 | Spark | ELECTRIC |
PHYSICAL |
65 | 100 |
| 25 | Bubble Beam | WATER |
SPECIAL |
65 | 100 |
| 30 | Recover | NORMAL |
STATUS |
— | — |
| 35 | Curse | GHOST |
STATUS |
— | — |
| 40 | Electric Terrain | ELECTRIC |
STATUS |
— | — |
| 45 | Poison Jab | POISON |
PHYSICAL |
80 | 100 |
| 50 | Zing Zap | ELECTRIC |
PHYSICAL |
80 | 100 |
| 55 | Acupressure | NORMAL |
STATUS |
— | — |
| 60 | Discharge | ELECTRIC |
SPECIAL |
80 | 100 |