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Dottler


19.5 kg • 0.4 m • Radome Pokémon • Generation VIII HP: 50 • Atk: 35 • Def: 80 • Sp.Atk: 50 • Sp.Def: 90 • Speed: 30
Abilities:
Evolutions:
Front default sprite Back default sprite

It barely moves, but it’s still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.


Damage taken from other types

(The amount of damage that a Pokémon of this type – or type combination – receives from other types)

1x
¼x
2x
1x
½x
2x
2x
2x
1x
2x
1x
½x
1x
½x
1x
1x
2x
1x
Toggle table
(horizontally scrollable on small screens)
1x ¼x 2x 1x ½x 2x 2x 2x 1x 2x 1x ½x 1x ½x 1x 1x 2x 1x

Dottler – Moves

Moves learnt by all means

(Click the button to view all of the moves this Pokémon can learn – e. g. moves learnt through machines)


Moves in Generation VIII

(Underlined moves are STAB. The moves this Pokémon learns from levelling up in Generation VIII)

Toggle table
Lvl. Name Type Cat. Pwr. Acc.
Evo. Confusion
PSYCHIC
SPECIAL
50 100
Evo. Light Screen
PSYCHIC
STATUS
Evo. Reflect
PSYCHIC
STATUS
1 Confusion
PSYCHIC
SPECIAL
50 100
1 Light Screen
PSYCHIC
STATUS
1 Reflect
PSYCHIC
STATUS
1 Struggle Bug
BUG
SPECIAL
50 100

Confusion Lv. Evo.
SPECIAL
PSYCHIC
PWR: 50 • ACC: 100
Light Screen Lv. Evo.
STATUS
PSYCHIC
PWR: — • ACC: —
Reflect Lv. Evo.
STATUS
PSYCHIC
PWR: — • ACC: —
Confusion Lv. 1
SPECIAL
PSYCHIC
PWR: 50 • ACC: 100
Light Screen Lv. 1
STATUS
PSYCHIC
PWR: — • ACC: —
Reflect Lv. 1
STATUS
PSYCHIC
PWR: — • ACC: —
Struggle Bug Lv. 1
SPECIAL
BUG
PWR: 50 • ACC: 100