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Cascoon


11.5 kg • 0.7 m • Cocoon Pokémon • Generation III HP: 50 • Atk: 35 • Def: 55 • Sp.Atk: 25 • Sp.Def: 25 • Speed: 15
Abilities:
Evolutions:
Front shiny sprite Back shiny sprite

If it is attacked, CASCOON remains motionless however badly it may be hurt. It does so because if it were to move, its body would be weak upon evolution. This POKéMON will also not forget the pain it endured.


Damage taken from other types

(The amount of damage that a Pokémon of this type – or type combination – receives from other types)

1x
½x
2x
1x
½x
2x
1x
1x
1x
2x
1x
½x
1x
1x
1x
1x
1x
1x
Toggle table
(horizontally scrollable on small screens)
1x ½x 2x 1x ½x 2x 1x 1x 1x 2x 1x ½x 1x 1x 1x 1x 1x 1x

Cascoon – Moves

III IV V VI VII VIII

(Click the button to view this Pokémon’s moveset in another generation)

Moves learnt by all means

(Click the button to view all of the moves this Pokémon can learn – e. g. moves learnt through machines)


Moves in Generation VIII

(Underlined moves are STAB. The moves this Pokémon learns from levelling up in Generation VIII)

Toggle table
Lvl. Name Type Cat. Pwr. Acc.
Evo. Iron Defense
STEEL
STATUS
1 Poison Sting
POISON
PHYSICAL
15 100
6 Tackle
NORMAL
PHYSICAL
40 100

Iron Defense Lv. Evo.
STATUS
STEEL
PWR: — • ACC: —
Poison Sting Lv. 1
PHYSICAL
POISON
PWR: 15 • ACC: 100
Tackle Lv. 6
PHYSICAL
NORMAL
PWR: 40 • ACC: 100