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Stantler


71.2 kg • 1.4 m • Big Horn Pokémon • Generation II HP: 73 • Atk: 95 • Def: 62 • Sp.Atk: 85 • Sp.Def: 65 • Speed: 85
Abilities:
Evolutions:
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Its strangely shaped antlers have the power to bewitch those who see them. Medicine made by grinding up the black orbs from fallen antlers is an effective treatment for insomnia.


Damage taken from other types

(The amount of damage that a Pokémon of this type – or type combination – receives from other types)

1x
2x
1x
1x
1x
1x
1x
0x
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
Toggle table
(horizontally scrollable on small screens)
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Stantler – Moves

II III IV V VI VII VIII IX

(Click the button to view this Pokémon’s moveset in another generation)

Moves learnt by all means

(Click the button to view all of the moves this Pokémon can learn – e. g. moves learnt through machines)


Moves in Generation IX

(Underlined moves are STAB. The moves this Pokémon learns from levelling up in Generation IX)

Toggle table
Lvl. Name Type Cat. Pwr. Acc.
1 Tackle
NORMAL
PHYSICAL
40 100
3 Leer
NORMAL
STATUS
100
7 Astonish
GHOST
PHYSICAL
30 100
10 Hypnosis
PSYCHIC
STATUS
60
13 Stomp
NORMAL
PHYSICAL
65 100
16 Sand Attack
GROUND
STATUS
100
21 Take Down
NORMAL
PHYSICAL
90 85
23 Confuse Ray
GHOST
STATUS
100
27 Calm Mind
PSYCHIC
STATUS
32 Role Play
PSYCHIC
STATUS
37 Zen Headbutt
PSYCHIC
PHYSICAL
80 90
49 Imprison
PSYCHIC
STATUS
55 Double-Edge
NORMAL
PHYSICAL
120 100

Tackle Lv. 1
PHYSICAL
NORMAL
PWR: 40 • ACC: 100
Leer Lv. 3
STATUS
NORMAL
PWR: — • ACC: 100
Astonish Lv. 7
PHYSICAL
GHOST
PWR: 30 • ACC: 100
Hypnosis Lv. 10
STATUS
PSYCHIC
PWR: — • ACC: 60
Stomp Lv. 13
PHYSICAL
NORMAL
PWR: 65 • ACC: 100
Sand Attack Lv. 16
STATUS
GROUND
PWR: — • ACC: 100
Take Down Lv. 21
PHYSICAL
NORMAL
PWR: 90 • ACC: 85
Confuse Ray Lv. 23
STATUS
GHOST
PWR: — • ACC: 100
Calm Mind Lv. 27
STATUS
PSYCHIC
PWR: — • ACC: —
Role Play Lv. 32
STATUS
PSYCHIC
PWR: — • ACC: —
Zen Headbutt Lv. 37
PHYSICAL
PSYCHIC
PWR: 80 • ACC: 90
Imprison Lv. 49
STATUS
PSYCHIC
PWR: — • ACC: —
Double-Edge Lv. 55
PHYSICAL
NORMAL
PWR: 120 • ACC: 100