Stantler
71.2 kg • 1.4 m • Big Horn Pokémon • Generation II HP: 73 • Atk: 95 • Def: 62 • Sp.Atk: 85 • Sp.Def: 65 • Speed: 85
Abilities:
Evolutions:
Its strangely shaped antlers have the power to bewitch those who see them. Medicine made by grinding up the black orbs from fallen antlers is an effective treatment for insomnia.
Damage taken from other types
(The amount of damage that a Pokémon of this type – or type combination – receives from other types)
Toggle table
(horizontally scrollable on small screens)
| 1x | 2x | 1x | 1x | 1x | 1x | 1x | 0x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x | 1x |
Stantler – Moves
(Click the button to view this Pokémon’s moveset in another generation)
(Click the button to view all of the moves this Pokémon can learn – e. g. moves learnt through machines)
Moves in Generation IX
(Underlined moves are STAB. The moves this Pokémon learns from levelling up in Generation IX)
Toggle table
| Lvl. ↓ | Name ↕ | Type ↕ | Cat. ↕ | Pwr. ↕ | Acc. ↕ |
|---|---|---|---|---|---|
| 1 | Tackle | NORMAL |
PHYSICAL |
40 | 100 |
| 3 | Leer | NORMAL |
STATUS |
— | 100 |
| 7 | Astonish | GHOST |
PHYSICAL |
30 | 100 |
| 10 | Hypnosis | PSYCHIC |
STATUS |
— | 60 |
| 13 | Stomp | NORMAL |
PHYSICAL |
65 | 100 |
| 16 | Sand Attack | GROUND |
STATUS |
— | 100 |
| 21 | Take Down | NORMAL |
PHYSICAL |
90 | 85 |
| 23 | Confuse Ray | GHOST |
STATUS |
— | 100 |
| 27 | Calm Mind | PSYCHIC |
STATUS |
— | — |
| 32 | Role Play | PSYCHIC |
STATUS |
— | — |
| 37 | Zen Headbutt | PSYCHIC |
PHYSICAL |
80 | 90 |
| 49 | Imprison | PSYCHIC |
STATUS |
— | — |
| 55 | Double-Edge | NORMAL |
PHYSICAL |
120 | 100 |
Tackle
Lv. 1
Leer
Lv. 3
Astonish
Lv. 7
Hypnosis
Lv. 10
Stomp
Lv. 13
Sand Attack
Lv. 16
Take Down
Lv. 21
Confuse Ray
Lv. 23
Calm Mind
Lv. 27
Role Play
Lv. 32
Zen Headbutt
Lv. 37
Imprison
Lv. 49
Double-Edge
Lv. 55